An essential part of both ABOLC and IBOLC, as well as several other BOLCs, is learning how to develop a platoon-level OPORD. As a future leader, you are working toward becoming an effective planner. While you will continue to learn and grow once you arrive at your unit as a platoon leader, you must arrive with a solid foundation in planning.
At BOLC, you will receive instruction and conduct practical exercises on the TLPs and the development of the associated OPORD. It is essential that you leave with a clear understanding of the TLPs, including how they are applied in an operational environment, how they enable a full team effort, how they guide the production of a complete OPORD, and how they allow you to lead the planning process. This foundation will prepare you not only for Ranger School but also for your upcoming role as a platoon leader.
Remember, at BOLC your goal is to excel as a platoon leader in the operational force, not just as a student.
One of your many tasks that you will complete in order to produce your friendly COA sketch.
This article references FM 1-02.2, FM 5-0, ATP 3-21.8, ATP 3-21.10, and the Ranger Handbook.
How the TLPs Shape Your COA Sketch
OPORDs at the platoon and company level are built using the TLPs. That planning methodology helps you prepare and plan for an upcoming operation. Building an OPORD is not a stand alone process.
In Step 1 of the TLPs, you have received your mission from higher and begin to review what they provided. In Step 2, you form and brief your WARNO to your unit. This gets them aware of what's ahead, and begins your effort to plan and prepare as an element.
Within Step 3, your forming your initial plan. This is where your "pen to paper" creation of the OPORD begins. In Step 3, you will complete your mission analysis, which includes considering the mission variables (TMT-CET, or METT-TC(I)). Upon completion of that analysis, you will identify for decisive point, and review considerations for communications and electronic warfare.
Within your mission variable analysis, as you analyze the enemy, you'll be making a similar COA sketch from their point of view as well. The enemy COA sketch will include the same concept we detail here from the friendly POV.
You will then move into the second half of TLP Step 3, COA (course of action) Development. This is your high-level friendly plan for reaching mission success. The fine details will be included later in your scheme of maneuver, which doesn’t occur until TLP Step 6.
After the completion of the previously listed portions of Step 3, you probably are already beginning to visualize a potential course of action. You analyzed the mission variables, including developing an enemy MLCOA and MDCOA. You now figure out all the details of your course of action using AGADAP. AGADAP provides a structured, step by step method, to get it figured out. While you won’t brief every portion of AGADAP in your final order, you will brief your concept of operations, COA statement, and COA sketch, which are produced after the first several steps.
Your AGADAP process includes:
- Analyzing relative combat power (RCP)
- Generating options
- Arraying forces
- Developing concept of operations
- Assigning responsibilities
- Preparing COA statement and sketch
This article will focus on that 6th step, the P, is AGADAP. In order to reach this step, you should sequential move through the other steps of AGADAP. The previous 5 steps prior to preparing your COA statement and sketch help you determine what your sketch should look like. If you dive straight into your sketch without the other steps, you risk having an incomplete / under-developed plan.
COA Sketch - Overview
The COA sketch provides a picture of the movement and maneuver aspects of the concept, including positioning of forces. It specifically depicts the organization of forces and the application of combat power at the decisive point.
While the COA statement you'll form earlier in AGADAP did detail some specific items, like the decisive point, the COA sketch overall is more specific than the statement. It starts to put concrete details to paper through a visual representation of your plan. You can think of it as a one-page overview of your tactical plan.
A common point of confusion is that some people are tempted to include excessive detail in the COA sketch, as if it were the scheme of maneuver. It is not. This sketch is a simplified summary focused on the decisive point and other key tactical elements. It does not need to depict every phase or route of the operation. Those details will be addressed in the scheme of maneuver graphics later in your order.
This becomes a dilemma as you are consistently told this should be a simple quick product, then told all the items it needs to include. Ideally, all the items we’ll list below are included. However, with very limited time, cut down on these items and instead focus on precise scheme of maneuver graphics later.
Your sketch is not tied to terrain and it is not to scale. It should be done on a white piece of paper because it doesn’t need a map or other graphics behind it.
COA Sketch - Specifics
FM 1-02.2 provides a minimum requirement list and FM 5-0 provides a list of what is generally included. Amongst those two, slight differences exist. Your sketch goal is to provide clarity to the overall scheme. You don’t need every detail, and you only have one page to draw it. It needs to be clear enough to be viewed and understood. Balance our recommendations, with what makes sense, and the requirements of the environment that you are in.
In your COA sketch, include the following:
- The title (COA sketch) and a north seeking arrow (like all graphics you produce)
- The visual representation of all phases
- This means you aren’t just including your objective area, but the entire operation. This is typically accomplished by not making the sketch to scale and biasing most of your space towards the objective area.
- When needed and appropriate, you can use call out boxes to consolidate the first and last phase of the operation.
- Friendly unit symbols (at least one level down)
- You are depicting your friendly locations at the decisive point, one level down. For example, during a platoon operation, show where your subordinate squads are at the decisive point.
- If there is a significant weapon system(s), that can be indicated. For example, if your platoon has 1 x 60mm mortar, indicate that with the 60mm mortar graphic. Rifles and organic machine guns do not need to be indicated.
- Key vehicles can be indicated
- You can further indicate friendly (and enemy) known and templated positions
- Primary battle position (solid) - covers the enemy’s most likely avenue of approach
- Alternate (dashed) - covers primary enemy avenue of approach, serving as an alternate to your primary.
- Supplementary (dashed) - covers non-primary avenue of approach.
- Subsequent (dashed) - somewhere you expect to move to during the conflict.
- For each, you may place the unit symbol inside the battle position when appropriate.
- List the task and purpose for each unit. Within limited space, this often is more feasible (given your limited space) to do on the side in some white space.
- Enemy locations, known or templated
- Consider that this can look differently based on a static or mobile enemy, or if you are on the offense or defense
- The enemy should be placed where they will appear at the decisive point
- Rifles and machine guns do not need to be indicated
- Tactical task graphics
- If a subordinate squad is give the task of support by fire, show the support by fire graphic with that squad
- Friendly and enemy avenues of approach
- Decisive point (purple star)
- Objective(s)
- Assemble areas, battle positions, strong points, and engagement areas
- Unit and subordinate unit boundaries
- For platoon operations, you may not explicitly have squad boundaries, but your platoon itself was likely assigned a boundary
- Reconnaissance and security graphics
- Assembly areas, battle positions, and objectives
- Obstacle control measures
- Show the obstacle along with their intended effect (block, disrupt, fix or turn)
- Fire support coordination and airspace coordinating measures
- Indication of main and support efforts
- This is done by placing chevrons above the unit indicator
- Location of command and critical communication nodes
- This is likely only relevant at company and above levels when a command post is established. For example, a platoon operating independently likely won't have one, but a company operating as part of a battalion operation may have a battalion command post.
- Significant civil areas
- Foe example, if a major civilian population is within your AO and relevant to your operation, it can be indicated.
- The line of departure and phase lines
- NAIs / TAIs
- Essential DFCMs
- While you have many you can list, save them all for your scheme of manuever. Here, we recommend TRPs and engagement areas

- Fire support coordination and airspace coordination measures
- These can be categorized as indirect fire control measures, and help provide clarity to your indirect systems including field artillery (FA), mortars, and attack aviation. Like DFMCs, only the essentials need to be included.
- Significant terrain
- This isn't the sketch to include all your terrain analysis that you captured on your GTAO. Instead, include only whats vital towards big picture understanding. For example, if there is a large hill in the middle of course AO that you will go around, an indication of that can add valuable context.
- Significant obstacles
- Like terrain, only include what is essential. IF you are breaching on the objective for example, including that obstacle can add valuable context.
For colors used for this product:
- Blue - friendly related graphics, including unit symbols and tactical task
- Red - enemy related graphics (unit symbols)
- Green - obstacles
- Black - your operational graphics, which includes assembly area (AA, often called “alpha alpha”), axis of advance / direction of attack, ORP, assault position, objective, unit positions, tactical task icon, direct fire control measures (DFCM), fire targets, MFPs, no fire areas (NFAs), CCPs, HLZs, and ambulance exchange points (AXPs).
- Purple - decisive point (because of its significance, it’s used to stand out from the rest)
COA Sketch - Additional Notes
- If something isn’t included on the list and you’d like to add it, do it. For example, key terrain is often not required but you may decide it’s worth including.
- You should always strive to be doctrinally accurate but use common sense. If a symbol recommended in FM 1-02.2 is obscure / unrecognizable, you are defeating the purpose of using a common operating language. For example, you may not recognize the three symbols to the right of the objective area on the COA sketch example shown below. If no one knows what the symbol is, how useful is it?
- Don’t be afraid to use something that just makes sense or just add a couple words to define it. For example, if you’re map is crowded and it’s unclear that you included a road that’s important to add, just write road next to it.
- When your graphics get crowded, you can put some information on the side. For example, task and purpose can really clog up the sketch. You can neatly put those in the margin. The goal of this sketch is to be able to provide an overview of the operation. It purposefully does not have every detail.
- The COA sketch is not something that you will produce at Ranger School during your TLPs.
Below is an example COA sketch. This was digitally created, so it is easier to be precise and thus fit more on the page. When drawn with hand, this is far more difficult.
This can look very different based on the scenario. This example depicts a platoon offensive operation, with four subordinate squads, conducting an attack on a static enemy squad. It is a dismounted movement starting at an assembly area and finishing at a patrol base. As is normal, the scale is off.

Briefing your COA Sketch
Your sketch isn’t briefed independently through during a brief, Instead, you’ll point to specific portions of your COA sketch as you describe specific points when reading your concept of operations.
Remember that the COA sketch is a tool to help in your progression from broad understanding of your operation, down to specifics that will later be covered in depth within your scheme of maneuver narrative and graphics. It is an intermediate tool. It helps you begin to visualize the fight and helps your audience start to gain a big picture understanding prior to later diving into the granular detail your scheme of maneuver includes.
In some situations where it isn’t feasible to craft full scheme of maneuver graphics, this can also serve to fill that gap. But if you are going to complete scheme of maneuver graphics, it is redundant to go through the COA sketch in detail, only to later do it again when you brief your scheme of maneuver.
Learning More: Applying TLPs and OPORDs at BOLC & Beyond
This article was created from a selected portion of the B/G OPORD Blue Book.
The B/G OPORD Blue Book serves to provide a supplemental resource for you. It can serve as both a primer to review before BOLC and a reliable tool for you to have during BOLC to support your learning. You can think about it as a textbook for BOLC.
For example, when students are taught how to use the TLPs to produce an OPORD, that amount of information can be overwhelming. When you head home after class, you can flip to the relevant portion of the Blue Book, and use it as a textbook. We provide easy to understand explanations and examples, graphics, and doctrinal references, so you can focus on learning, not finding the right 500 page piece of doctrine to sort through.
The material is also useful for other courses that cover TLP material for officers including ROTC / West Point, Ranger School, Sapper School, Captain’s Career Course (CCC), a SOF Qualification Course, or something similar. The contents of the guide exceed the standards of BOLC, and speak to both the platoon and company levels. They can similarly be used to increase your understanding within those courses.
Over 275 pages, the guide specifically includes:
- Explanations on the importance of the TLPs, how they are used to create an OPORD, and the application outside the schoolhouse; this provides the framework for the remainder of the material
- A step-by-step walk through of each step of the TLPs so they are understood for use in and out of the schoolhouse
- An in-depth walk through of TLP Step 3 and 6, which is where your "pen to paper" creation of your OPORD is completed; upon completion, it will be clear how you produce your platoon level OPORD using the TLPs
- Advice for new platoon leaders, including how to train your platoon on the TLPs, how to get all elements involved, and a practical look at how TLPs, OPORD production, and company commander backbrief may play out
- A walk through for considerations in preparation for Ranger School; we provide context of what the TLPs will look like at Ranger School, and key points where the OPORD production will differ from what you did at BOLC
- Doctrinal references throughout the book so you know exactly where to look when you need additional information
The guide uses common language that we can all understand. Too often, doctrine uses difficult to understand language and poor / lack of examples, and spreads that information across dozens of different materials making it hard to review. With common language, easy to understand examples, and a logical sequence, you'll be able to learn the most important concepts.
The B/G Team worked with those from across the Army, including professionals from conventional and non-conventional forces, officers and NCOs, Ranger School, RSLC, BOLC, CCC instructors, and a variety of experienced and most qualified military leaders to ensure accuracy and relevance. When that knowledge and experience was paired with in-depth reviews of doctrine and BOLC, CCC, and Ranger School standards, the material created exceeds the standard. Our commitment to excellence is why the book was created over a two year period and not rapidly produced.
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The appearance of U.S. Department of Defense (DoD) visual information does not imply or constitute DoD endorsement.
Supplemental Learning Disclaimer: This guide is intended solely as a supplemental learning resource. It is not official guidance and should never be relied upon in place of current, authoritative doctrine issued by the US Department of Defense. Nothing can or should substitute the structured instruction, mentorship, and rigor of formal military training. Official US military doctrine and professional military education programs remain the primary sources of accurate and appropriate information for all tactical, operational, and leadership-related topics. This guide is not intended to replace or conflict with official instruction. Users are encouraged to consult primary source documents and current doctrine for the most up-to-date and complete information.
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Blog related to : IBOLC, ABOLC, BOLC, Troops Leading Procedures, TLPs, OPORD, OPORDs, Ranger School, MCCC, ROTC, Mission Planning, Army Doctrine, OPORD Example, Small Unit Leadership